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TV Tropes has an excellent summary of the game. Over 80+ bosses, including 8 World bosses, to test your skills. Hundreds of enemies to keep you on your toes. Guns from a variety of games like Metal Slug, Doom, Halo, Contra and Quake. Fusion power-up suits like Halo’s Spartan Armor for Mario, Duke Nukem for Wario and Eri Kasamoto for Roll. Over 200 levels spanned across 9 Worlds (+ one bonus world). Each character comes with their own unique playstyle, weapons and power-ups. 15 playable characters including Mario, Sonic, Mega Man, Wario, Simon Belmont and Arthur (Ghosts ’n Goblins). There is a total of 78 newcomers for the base game (81 when DLC has been added).Mushroom Kingdom Fusion (MKFusion or simply MKF for short) is an unofficial, non-profit Mario fan-game crossed over with many other video game franchises. Super Mario Land 2: 6 Golden Coins (1992)ĭragon Quest XI: Echoes of an Elusive Age (2017)ĭiddy Kong Racing (Banjo, 1997) Banjo-Kazooie (Kazooie, 1998) Pokémon Diamond and Pearl Versions (2006)įire Emblem: Shadow Dragon and the Blade of Light (1990) The Legend of Zelda: The Wind Waker (2002) The Legend of Zelda: Ocarina of Time (1998)
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However, to compensate, new characters have been added to the roster, this time with more characters from new series as opposed to returning characters in the previous game. Ultimate, nine characters have been cut as Rave is not focused on bringing every character back. Multi-Man Rave: The player must defeat a certain of number of the Fighting Elemental Team.
Training: The player can practice the overall gameplay as well as experiment with the CPU. The story revolves around the World of Trophies being invaded by a group of aliens known as the Zennians, and it is up to the Smashers to stop them before the Zennians achieve world domination. Adventure Mode: Rise of the Zennians: The main campaign of Rave.
Each fight is put into distinct rounds, and after a fight is over, the player can explore a rest area with a limited number of recovery items during rounds.
All-Star Mode: The player is pitted against every single playable character (aside from the Mii Fighters). The player can adjust the difficulty from 1.0 to 9.0, as with Smash 4 and Ultimate. The player goes through various matches before reaching the boss, Master Hand.
Classic Mode: A single-player campaign that can also be played via co-op. Special Rave: A battle with up to 8 players, but the player can add a few adjustments. Rotation: Assists players by rotating into and out of battles if there are more than four players. Tourney: Up to 32 players can compete in a elimination-styled tournament. Squad Strike: Players fight each other with a team of 3 or 5 characters. Rave (1-8 Players): The main mode of the game, where up to 8 players can compete against each other in battle. Unlike Brawl's gliding, the character will not enter their helpless state, allowing a potential recovery with their up special. The gliding mechanic returns from Brawl, although it can only be performed for five seconds. Back Dash (バックダッシュ Back Dash): When tapping the control stick while the player's character is facing the opposite direction, the character will dash backwards. As a downside, the player cannot double jump after performing a Super Jump. Super Jump (スーパージャンプ Super Jump): While a character is crouching, the player may press the jump button, creating a jump that is higher than a double jump. Using this move is tricky however, as after performing a Shield Burst, the character will take recoil damage based on how big the shield was. Shield Burst (シールドボム Shield Bomb): Pressing the attack button while shielding creates an explosion attack. The gameplay is similar to the previous installments.